Archive for December 8th, 2011
Rendering to a texture with iOS 5 texture cache api.
Posted in December 8th, 2011
by Dennis in Programming
There are a couple examples of how to take image input, perhaps from the iPhone camera, or from your own image, fast map those image to an OpenGl texture, and then render them with an OpenGL shader. This post is for those of you who don’t necessarily want to render the image on the screen, [...]
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