There are a couple examples of how to take image input, perhaps from the iPhone camera, or from your own image, fast map those image to an OpenGl texture, and then render them with an OpenGL shader. This post is for those of you who don’t necessarily want to render the image on the screen, [...]
I frequently encounter new technologies and challenges as I play with, work with, and otherwise use computers. AllMyBrain.com is my place to store what I learn on a day to day basis. I'll be able to come back in the future and see what I was thinking. In the mean time, hopefully others will benefit too.
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