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Tag Archives: CVOpenGLESTextureCacheCreateTextureFromImage
Rendering to a texture with iOS 5 texture cache api.
There are a couple examples of how to take image input, perhaps from the iPhone camera, or from your own image, fast map those image to an OpenGl texture, and then render them with an OpenGL shader. This post is … Continue reading
Posted in Programming
Tagged CVOpenGLESTextureCacheCreateTextureFromImage, iOS, obj-c, opengl, render, shaders
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